Campaign 2 Is Out of Beta With 28 Missions and a Voiced Crew
Campaign 2 leaves beta with 28 missions, Campaigns 4 and 5 get their first missions, and the simulator has new menus, card art, sound, voice acting, achievements and debriefs.
Satellite Ground Station Training Platform
Hands-on satellite operations training for students aged 14-25.
Ground station training built on real RF physics, equipment and operator duties
Start on shift at a commercial teleport and work your way to Europe, a backyard SDR bench and two electronic warfare squadrons. Each campaign has its own station and crew.
Every tab is a piece of equipment or a duty a real operator owns, from pointing the antenna to reading the audit log.
The simulator computes the link instead of scripting it, so the fixes you learn here are the fixes that work on real equipment.
Voiced characters brief you, talk you through the shift and expect you to make the call. Your answers are graded against what the simulation is doing at that moment.
Captured from the current build. Select any screenshot to see it full size.
Discover behind the scenes details, technical guides, and more in our featured articles.
Campaign 2 leaves beta with 28 missions, Campaigns 4 and 5 get their first missions, and the simulator has new menus, card art, sound, voice acting, achievements and debriefs.
Campaign 2 is in public beta with eight scenarios. Campaigns 3, 4 and 5 are alpha builds you are welcome to explore. Here is exactly what is finished and what is not.
Sixteen new scenarios are now playable in alpha - from your first qualified shift to constellation-wide incident command. Come break it, then tell us what to fix.